This talk is aimed at anyone who is looking for practical ways to bridge the gaps between traditional research and agile practices by focussing on activities that hold common value for both […]
Today, the kinds of input our computing devices support keeps growing: touch, voice, device motion, and much more. Each additional input type offers new possibilities for interaction that requires our interface designs to adapt. When will this deluge of new input types end so don’t have to keep re-designing our software? Luke Wroblewski’s — speaking at dConstruct 2013: — claims it won’t. Not until everything is input […]
Watch Giles Colborne’s “The Lost Art Of Efficiency in Interaction Design” talk at Interaction’14 | IxDA conference
Why was it worth one company spending $350,000 to shave a second off an interaction? Should you do the same?
Watch Jan Moorman’s “Measuring User Delight using the Kano Methodology” talk at Interaction’13 | IxDA Conference
Attendees will learn why and how this methodology can be harnessed in design strategy decisions. The Kano methodology was initially adopted by operations researchers, who added statistical rigor to the question pair results analysis. Product managers have leveraged aspects of the Kano approach in Quality Function Deployment (QFD). More recently, this methodology has been used by Agile teams and in market research […]
The Interaction Design Association (IxDA) has just announced the shortlist of entries for the 2014 Interaction Awards. Out of the 350 projects submitted from around the world, 91 projects from 18 countries have been elevated for consideration […]
The border between our physical world and the digital information surrounding us has been getting thinner and thinner. Designer and engineer Jinha Lee wants to dissolve it altogether. As he demonstrates in this short, gasp-inducing talk, his ideas include a pen that penetrates into a screen to draw 3D models and SpaceTop, a computer desktop prototype that lets you reach through the screen to manipulate digital objects […]
Fabian Hemmert is a design researcher born and raised in Germany. During his studies towards an M.A. degree in Interface Design, he worked for Nintendo Europe and Marvel Comics. He is currently finishing his...
Much of user-experience design borrows from methods that assume users have discrete & identifiable goals. However, this assumption can seriously inhibit designing for real human behavior, which (as we will see) often has less to do with rationality than we tend to think […]
Watch Dave Malouf’s “The Aesthetics of Motion in the age of Natural User Interfaces” talk at IxDA | Interaction ’12 Conference
Motion has always been a part of interaction, but today more than ever, the types of motions we are being asked to do have greater scale and greater diversity and the very motions we employ are now central to how we differentiate the means of interaction and lead to new aesthetic and semantic phenomena as part of the total experience design […]