In her talk at UX Brighton 2019, Emily Sappington shares tips that help designers know what to expect when people encounter their AI product.
Tag: Human-computer interaction
In this talk at Interaction ’20, Ruth Kikin-Gil shows us how to create meaningful Human-AI Interactions that leave users feeling in control, and respect their values, goals, and attention.
In this talk at IxDA’s Interaction’19, Maryna Razakhatskaya first of all shows her approach to using Technology and Space for immersive storytelling. Furthermore she argues that when it comes to designing multi-sensory playgrounds, UX devil’s in details: Light, smell, sound, body movements, physical interaction, space navigation, timing […]
Is talking with Amazon Echo really much like an actual conversation? In this talk about Conversation Design at IxDA’s Interaction ’18, Stuart Reeves uses audio recordings of Echo actual use in the home to explore just how people ‘talk’ with machines […]
As our societies move critical functions online and people spend more time “living in information”, interaction designers need to create information environments that stand the test of time […]
Khoi Vinh explains why criticism is so important to the future of our craft, and proposes ways forward to correct the situation […]
In this talk at IxDA’s Interaction 14 South America, I explored the dynamics of distributed design teams, then I also framed some of the problems these teams face, and discussed some strategies to cope with these challenges […]
This talk will provide an overview of the Meyers-Briggs, highlight research and thought leadership relating personality types to technology usage, examine controversies and limitations of the Meyers-Briggs Type Inventory (MBTI) and share ways to use personality types to support and communicate design, including a brief case study […]
Capacitive touch, which allows more than one finger at once to be recognised, is regularly cited as one of the key drivers of smartphone popularity. BBC’s Spencer Kelly discovers that 2014 could the year when touchscreens are launched which react in three dimensions that do not even require touch to recognise what action the device should take. Watch the video after the jump […]
A design language establishes the visual vocabulary, relationships and hierarchies that allow diverse products to become recognizable and unified. But as products become digital and shift to multi-platform app-driven ecosystems, what constitutes an effective design language for interaction that can drive consistency across these varied experiences? This presentation provides a framework for how to establish an interaction design language by sharing professional project experiences and examples […]