In this talk IxDA’s Interaction’19 Celia Hodent covers the UX framework that was used during the development of Fortnite, consisting of breaking down game UX in two main pillars: usability and “engage-ability”.
In this provocative talk at IxDA’s Interaction ’18, Alan Cooper addresses the challenge that technology products should not be evil
In this video, Steve ‘Buzz’ Pearce, Design Director at Skype, and Mat Hunter, Chief Design Officer at the Design Council, talk about what ‘UX design’ means, finding the ‘soul’ of a digital product and how we’ve only scratched the surface of what’s possible […]
In this talk, Jared covers how to prune features to avoid experience rot, use pleasure, flow, and meaning to create delightful UX, and help
Innovate with baby steps to the aspirational experience[…]
The ultimate goal of innovation is user adoption: we want people to actually use the things we create in a way that impacts their lives. But building the better mouse trap guarantees nothing. In fact, history shows it’s not the whiz-bang of technology but rather human factors that matter in the end. In this talk, Jim will look at some specific design-related considerations in successful innovation […]
How can we designers get the professional respect we want? This talk explores several topics and models that can help not only you, but the design community as well, along the way. On earning respect and doing what we love – Interaction South America 2013 from Santiago Bustelo Santiago Bustelo had his first contact with […]
Why was it worth one company spending $350,000 to shave a second off an interaction? Should you do the same?
This is the 5th (fifth) lecture of the “Designing Interactions / Experiences” module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp. In this lecture, we discuss the different design artifacts typically produced during the ideation stage […]
Attendees will learn why and how this methodology can be harnessed in design strategy decisions. The Kano methodology was initially adopted by operations researchers, who added statistical rigor to the question pair results analysis. Product managers have leveraged aspects of the Kano approach in Quality Function Deployment (QFD). More recently, this methodology has been used by Agile teams and in market research […]
UX Hong Kong is an event dedicated to bring all product and service design disciplines together, from research, marketing, design, technology and the business to name a few, who are interested and passionate about designing great experiences for people and business for a better world for all, and it’s organized by my dear friends Daniel Szuc and Jo Wong […]