Categories
Design Strategy Talks & Workshops

Strategy and Testing Business Ideas

Testing Business Ideas throughly, regardless of how great they may seem in theory, is a way to mitigate risks of your viability hypothesis being wrong.

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Design Strategy Project Management Talks & Workshops

Strategy, Pivot and Risk Mitigation

In this post, I’ll talk about how can we facilitate pivot and risk mitigation discussions while pursuing ideas and/or approaches, what methods, tools or techniques are available for pivot and risk mitigation, and what signals we need capture in order to know if we should Persevere, Pivot or Stop.

Categories
Design Strategy Talks & Workshops

Facilitating Investment Discussions in Strategy

In this post, I’ll focus on how to help teams with facilitating investment discussions by finding ways to remove (or at least reduce) subjectivity when we compare, contrast, or debate the value ideas, approaches, solutions to justify the investment on them.

Categories
Design Strategy Talks & Workshops

The Need for Quantifying and Qualifying Strategy

Learn about quantifying and qualifying strategy as we make a case for a set of tools that helps teams find objective ways to value design.

Categories
Design Readings

Watch “Seeing the Big Picture: The Development of an Experience Scorecard” with Bill Albert

In this webinar, Bill Albert shows how his experience scorecard can be used to answer important questions around usability, emotional experience, design and brand experience.

Categories
Personal Readings Software

R.I.P. Adobe Flash

Adobe Flash is officially dead! The date is really emotional to me: in my first job as a web designer, I had to learn flash in a week! Macromedia (which eventually was acquired by Adobe) Flash defined the first decade of my career. Not to be missed, but never forgoten!

Categories
Design

Watch “The UX of Fortnite” talk with Celia Hodent

In this talk IxDA’s Interaction’19 Celia Hodent covers the UX framework that was used during the development of Fortnite, consisting of breaking down game UX in two main pillars: usability and “engage-ability”.

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Design Inspiration

Watch “The Oppenheimer Moment” with Alan Cooper

In this provocative talk at IxDA’s Interaction ’18, Alan Cooper addresses the challenge that technology products should not be evil

Categories
Information Design Talks & Workshops User Experience

Watch “Look, Listen, and Maybe Speak” at UX Poland

In this talk we will see examples of how empathy and awareness about cultural differences can help us communicate better at work and with friends and family.

Categories
Design Inspiration Readings

Watch Design Council’s “What is UX Design?”

In this video, Steve ‘Buzz’ Pearce, Design Director at Skype, and Mat Hunter, Chief Design Officer at the Design Council, talk about what ‘UX design’ means, finding the ‘soul’ of a digital product and how we’ve only scratched the surface of what’s possible […]