Categories
Design Inspiration

Watch “Inclusive Design” by the Design Council

Design Council explains what inclusive design means, and how it benefits the businesses that use it.

Categories
Design Strategy Talks & Workshops

Strategy and Testing Business Ideas

Testing Business Ideas throughly, regardless of how great they may seem in theory, is a way to mitigate risks of your viability hypothesis being wrong.

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Design Strategy Project Management Talks & Workshops

Strategy, Pivot and Risk Mitigation

In this post, I’ll talk about how can we facilitate pivot and risk mitigation discussions while pursuing ideas and/or approaches, what methods, tools or techniques are available for pivot and risk mitigation, and what signals we need capture in order to know if we should Persevere, Pivot or Stop.

Categories
Design Strategy Talks & Workshops

Facilitating Investment Discussions in Strategy

Let’s talk about how to help teams with facilitating investment discussions by finding ways to reduce subjectivity when debating the value ideas.

Categories
Design Strategy Talks & Workshops

The Need for Quantifying and Qualifying Strategy

Learn about quantifying and qualifying strategy as we make a case for a set of tools that helps teams find objective ways to value design.

Categories
Design Innovation

Watch “The Role of Metrics in a UX Strategy” with Bill Albert

Bill Albert explains how critical is the role of metrics to any UX strategy, and how to leverage data to design experiences and drive product innovation.

Categories
Design Readings

Watch “Seeing the Big Picture: The Development of an Experience Scorecard” with Bill Albert

In this webinar, Bill Albert shows how his experience scorecard can be used to answer important questions around usability, emotional experience, design and brand experience.

Categories
Personal Readings Software

R.I.P. Adobe Flash

Adobe Flash is officially dead! The date is really emotional to me: in my first job as a web designer, I had to learn flash in a week! Macromedia (which eventually was acquired by Adobe) Flash defined the first decade of my career. Not to be missed, but never forgoten!

Categories
Design

Watch “The UX of Fortnite” talk with Celia Hodent

In this talk IxDA’s Interaction’19 Celia Hodent covers the UX framework that was used during the development of Fortnite, consisting of breaking down game UX in two main pillars: usability and “engage-ability”.

Categories
Design Inspiration

Watch “The Oppenheimer Moment” with Alan Cooper

In this provocative talk at IxDA’s Interaction ’18, Alan Cooper addresses the challenge that technology products should not be evil