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Design

Watch “The Human Side of Data” with Giorgia Lupi

Giorgia Lupi introduces her distinctive approach to data visualization by looking at the human side of data and offers a look into the far-reaching applications of her work in data and design.

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Design

Watch John Maeda’s “Recovering and Reinvention”

John Maeda is an American executive spearheading a new convergence across the design and technology industries. He joined Automattic in 2016 as Global Head of Computational Design + Inclusion and previously served as Design Partner at Kleiner Perkins Caufield & Byers (KPCB), a world-leading venture capital firm.

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Design Innovation Readings Software

Watch James Patten’s “The best computer interface? Maybe … your hands” talk

In this nifty talk and demo, James Patten imagines a more visceral, physical way to bring your thoughts and ideas to life in the digital world, taking the computer interface off the screen and putting it into your hands […]

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Innovation Readings

Jinha Lee’s “Reach into the computer and grab a pixel” talk at TED

The border between our physical world and the digital information surrounding us has been getting thinner and thinner. Designer and engineer Jinha Lee wants to dissolve it altogether. As he demonstrates in this short, gasp-inducing talk, his ideas include a pen that penetrates into a screen to draw 3D models and SpaceTop, a computer desktop prototype that lets you reach through the screen to manipulate digital objects […]

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Design Innovation Readings

Watch John Maeda’s “How art, technology and design inform creative leaders” talk at TED

John Maeda, President of the Rhode Island School of Design, delivers a funny and charming talk that spans a lifetime of work in art, design and technology, concluding with a picture of creative leadership in the future. Watch for demos of Maeda’s earliest work — and even a computer made of people […]

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Innovation Readings

Watch Michael Norton’s “How to buy happiness” talk at TED

At TEDxCambridge, Michael Norton shares fascinating research on how money can, indeed buy happiness — when you don’t spend it on yourself. Listen for surprising data on the many ways pro-social spending can benefit you, your work, and (of course) other people […]

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Design Innovation Software

Watch Drew Davidson’s “Design for Fun: What Makes a Game Good, and a Good Game?” talk at MIT Media Lab

Drew Davidson likes to play with blocks in his sandbox, as he demonstrates in a show-and-tell to interactive media colleagues. In this case, the playground is an online game called Minecraft, a two-year-young internet sensation with millions of followers, developed single-handedly by a programmer named “Notch,” A.K.A. Markus Persson [..]

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Design Information Technology Innovation Trend Watching

Watch “Cynthia Breazeal’s “The rise of personal robots” talk at TED

As a grad student, Cynthia Breazeal wondered why we were using robots on Mars, but not in our living rooms. The key, she realized: training robots to interact with people. Now she dreams up and builds robots that teach, learn — and play. Watch for amazing demo footage of a new interactive game for kids […]

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Design Innovation

Watch Pranav Mistry’s “The thrilling potential of SixthSense technology” demos at TED

We’ve already seen MIT researcher Pranav Mistry’s SixthSense projector-based augmented-reality system in some cool demos, but he just gave a TED talk and his latest ideas are the wildest yet. At TEDIndia, Pranav Mistry demos several tools that help the physical world interact with the world of data — including a deep look at his SixthSense device and a new, paradigm-shifting paper “laptop.” In an onstage Q&A, Mistry says he’ll open-source the software behind SixthSense, to open its possibilities to all.

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Design Innovation Software Trend Watching

Watch David Merrill’s “Natural Interactions with Digital Content” Seminar on People, Computers, and Design at Stanford University

In this talk, David Merrill gives us an overview of his research on a number of novel platforms for accessing and manipulating digital content. These systems use expressive gesture and visual attention as inputs, explore multi-user interaction, and leverage our understanding of physical materials. I will focus on my most ambitious project and Ph.D. topic, Siftables, a tangible interaction platform that gives physical embodiment to information and digital media items. The system utilizes sensing, graphical display, embedded computation and wireless communication to free interactions with digital content from the desktop environment. Siftables points the way toward a new generation of interactive tools that bend to our needs, rather than bending us to meet their limitations.