Joshua Seiden recently talked on the Product Experience Podcast, where we find out how to simplify the development process by focusing on getting the outcomes we want.
So how do we design for a world in which the distinction between user and object, between people and things is getting more and more blurred (or “everything is someone”)? What new interactions and ‘companion species’ could we imagine once we go beyond anthropomorphic metaphors and point of views?
For this talk at IxDA’s Interaction ’19, Marijke Jorritsma tells the story about how a team of UX Designers convinced the Europa Clipper mission to adopt design processes into the design and development of spacecraft operations using “radical change management” […]
In this talk at IxDA’s Interaction’19 conference, Simone Tertoolen discusses designing for people on the move while showing her journey developing the smart handbag using several innovative technologies to create a better interface between the user and the bag […]
In this talk at IxDA’s Interaction’19 conference, John Lynch argues that — while it’s in vogue to pontificate about the great results that multidisciplinary teams yield — ultimately the values, culture and incentivization models of these different disciplines are different and shares Non-designers thoughts on working with design […]
The IxDA Awards 2016 jury members took a minute aside on jury weekend to elaborate what they would love to see in future entries. In this video, watch myself and Amber Case (Author of Calm Technology) talk about the Connecting category […]
Greg Petroff addressed an audience of some 700 SAP employees not only about designing for lots of dirt, grease, water, heat, and cold, but also how GE uses design methods and technology to gain empathy for industrial workers […]
The 2016 IxDA’s Interaction Awards is ready to receive your entries, and I’m honored to be part of the Jury
In this video, Steve ‘Buzz’ Pearce, Design Director at Skype, and Mat Hunter, Chief Design Officer at the Design Council, talk about what ‘UX design’ means, finding the ‘soul’ of a digital product and how we’ve only scratched the surface of what’s possible […]
I’ll be both speaking and giving a workshop at IxDA’s Interaction 14 South America on the topic of working in Global Teams. I’d love to see you all there, and if there are any specific challenges of working in global teams you would like to hear me address, add them as a comment to this post below.