Correspondent David Pogue explores the increasing popularity of Cozy Games, that fulfils emotional jobs of normalcy, control, and predictability.
Tag: Gaming
In this talk IxDA’s Interaction’19 Celia Hodent covers the UX framework that was used during the development of Fortnite, consisting of breaking down game UX in two main pillars: usability and “engage-ability”.
Nokia survey mapped consumption behaviors in 11 countries. ‘Habits of Brazilian customers are becoming similar to the European and American customers’, says executive […]
The number of games consoles manufactured in Brazil grew 92% in 2013, according to data from the Superintendence of the Manaus Free Economic Zone (Suframa). In 2012, 713 thousand units of consoles, a number that increased from 1.37 million last year were manufactured […]
The first official Apple store in Brazil will be inaugurated in Rio de Janeiro on 15th February, the company said on its website on Thursday (February 6). The Apple Store will be the Brazilian Village shopping mall, in the Barra da Tijuca neighborhood, and is also the first company store in South America […]
The city of São Paulo was the fifth city in the world in 2013 with more pictures and videos posted on social media network application Instagram, according to a list of cities and popular places disclosed by the application on recently […]
Three weeks ago, IxDA’s 2014 Interaction Awards global Jury met at Fabrica in Italy to review all of the shortlisted entries and choose the best examples of Interaction Design for 2014. IxDA is pleased to announce the finalists of the 2014 Interaction Awards, all of whom will be celebrated at Interaction14 in Amsterdam 5-8 of February, 2014 […]
Half of active Twitter users live in five countries, the United States, Japan, Indonesia, the UK and Brazil, according to research done by the website stats Statista […]
The Interaction Design Association (IxDA) has just announced the shortlist of entries for the 2014 Interaction Awards. Out of the 350 projects submitted from around the world, 91 projects from 18 countries have been elevated for consideration […]
Women are playing more video games and now represent 41% of gamers in Brazil, according to a survey released recently by the Center of Studies in Business and Digital Marketing at the School of Advertising and Marketing (ESPM) […]