In this talk at IxDA’s Interaction’20, Andreas and Thomas present a practical framework for how to apply dystopian thinking to design artefacts and how to use them to influence final product and service decisions.
Is talking with Amazon Echo really much like an actual conversation? In this talk about Conversation Design at IxDA’s Interaction ’18, Stuart Reeves uses audio recordings of Echo actual use in the home to explore just how people ‘talk’ with machines […]
Tom Wujec loves asking people and teams to draw how they make toast, because the process reveals unexpected truths about how we can solve our biggest, most complicated problems at work […]
Many of us hope to change the world—or another person’s perspective—with the things we make. In this talk John Maeda explores how Rhode Island School of Design (RISD)’s critical making (back when he was still President of that School) helps bring us closer to these aspirations.
In his talk at Google I/O 2014, Tomer Sharon inspires developers to implement valid and reliable ways to answer their most burning questions. It’ll help them validate or invalidate their assumptions on their own—cheaply, and quickly, by using simple user research techniques with a main goal in mind: developing apps people need, want, and enjoy […]
Just over six months after entering the e-commerce space of other physical goods through internet in Brazil, Amazon will soon begin to sell books, making its debut in the country in the segment that Amazon has revolutionize the way business is done […]
Ellen Lupton, author, educator, curator, and graphic designer speaks about the important role of design in everyday life […]
Consumption directly drives production, and data informs design. If we weren’t talking about physical products, this would sound a lot like Web/app interaction design, but the worlds of making atoms and bits are quickly colliding, and the implications are profound. By mapping what we have learned creating analytics-driven digital design to the physical world, we can change how everything is made, for the better […]
In this interesting (and personal) talk at TEDxUtrecht, designer Stephen P. Anderson shares a story about how the presentation of information can facilitate understanding and can improve our quality of life […]
Today, the kinds of input our computing devices support keeps growing: touch, voice, device motion, and much more. Each additional input type offers new possibilities for interaction that requires our interface designs to adapt. When will this deluge of new input types end so don’t have to keep re-designing our software? Luke Wroblewski’s — speaking at dConstruct 2013: — claims it won’t. Not until everything is input […]