Joshua Seiden recently talked on the Product Experience Podcast, where we find out how to simplify the development process by focusing on getting the outcomes we want.
So how do we design for a world in which the distinction between user and object, between people and things is getting more and more blurred (or “everything is someone”)? What new interactions and ‘companion species’ could we imagine once we go beyond anthropomorphic metaphors and point of views?
The world is changing rapidly – how to stay ahead in this changing and unstable environment? How do we see the everyday of tomorrow? How do we translate futures visions to business decisions?
The craft of interaction design is entering a new golden age where we instead of pixels look into things such into futures, strategy, organisations and capability development. This new age requires new tools and approaches, and paradoxically, letting go and embracing complexity.
So, you want to scale research in your organisation? In this talk at IxDA’s Interaction’20, Leisa discusses how the 5 dysfunctions of democratising research come into being, what risks they pose and what we can do to overcome them.
Can you use design to tackle racism? Inclusive Design Lead Benjamin Evans shares a case study on how his team uses negative space to reduce discrimination and build belonging in Airbnb’s global community
In this talk at IxDA’s Interaction’20, Andreas and Thomas present a practical framework for how to apply dystopian thinking to design artefacts and how to use them to influence final product and service decisions.
Giorgia Lupi introduces her distinctive approach to data visualization by looking at the human side of data and offers a look into the far-reaching applications of her work in data and design.
Adeola Enigbokan discusses Architectures of Trust to helps us understand how trust can be established, and what happens when it cannot and trust breaks down
In this talk at Interaction ’20, Ruth Kikin-Gil shows us how to create meaningful Human-AI Interactions that leave users feeling in control, and respect their values, goals, and attention.