In this nifty talk and demo, James Patten imagines a more visceral, physical way to bring your thoughts and ideas to life in the digital world, taking the computer interface off the screen and putting it into your hands […]
Today, the kinds of input our computing devices support keeps growing: touch, voice, device motion, and much more. Each additional input type offers new possibilities for interaction that requires our interface designs to adapt. When will this deluge of new input types end so don’t have to keep re-designing our software? Luke Wroblewski’s — speaking at dConstruct 2013: — claims it won’t. Not until everything is input […]
The border between our physical world and the digital information surrounding us has been getting thinner and thinner. Designer and engineer Jinha Lee wants to dissolve it altogether. As he demonstrates in this short, gasp-inducing talk, his ideas include a pen that penetrates into a screen to draw 3D models and SpaceTop, a computer desktop prototype that lets you reach through the screen to manipulate digital objects […]
When you touch the screen on an iPad or a smartphone, they all feel the same — like glass. The next generation of screen is going tactile […]
We’ve already seen MIT researcher Pranav Mistry’s SixthSense projector-based augmented-reality system in some cool demos, but he just gave a TED talk and his latest ideas are the wildest yet. At TEDIndia, Pranav Mistry demos several tools that help the physical world interact with the world of data — including a deep look at his SixthSense device and a new, paradigm-shifting paper “laptop.” In an onstage Q&A, Mistry says he’ll open-source the software behind SixthSense, to open its possibilities to all.
In this talk, David Merrill gives us an overview of his research on a number of novel platforms for accessing and manipulating digital content. These systems use expressive gesture and visual attention as inputs, explore multi-user interaction, and leverage our understanding of physical materials. I will focus on my most ambitious project and Ph.D. topic, Siftables, a tangible interaction platform that gives physical embodiment to information and digital media items. The system utilizes sensing, graphical display, embedded computation and wireless communication to free interactions with digital content from the desktop environment. Siftables points the way toward a new generation of interactive tools that bend to our needs, rather than bending us to meet their limitations.
Building sophisticated educational tools out of cheap parts, Johnny Lee demos his cool Wii Remote hacks, which turn the $40 video game controller into a digital whiteboard, a touchscreen and a head-mounted 3-D viewer […]
In this presentation, Camille Moussette explores the opportunities and challenges related to developing new multimodal interfaces specifically based on the touch sense. It will present various methods, techniques, tools and processes that interaction designers can use to assess, sketch, create and evaluate dynamic haptic and multimodal interfaces […]
Utilizing the theory of electrostatics, a group of 5 electrical and computer engineering students from Northeastern University in Boston have designed a low-cost human-computer interface device that has the ability to track the position of a user’s hand in three dimensions. Physical contact is not required and the user does not need to hold a controller or attach markers to their body. To control the device, the user simply waves their hand above it in the air […]
The project of Designer Frantz Lasorne combines the joys of virtual reality, and tangible toys. Using Augmented Reality Tangible User Interface via head-mounted glasses, and old toys, a new environment is created that allows childs to play new games.