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Design

Watch “Catch Up to Agentive Tech” with Christopher Noessel

Christopher Noessel provides both a conceptual grounding and practical advice to unlock agentive tech massive potential […]

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Design Software

Watch “Flying Cars, UX Research, Attitude, and Behavior” Talk by Tomer Sharon

This class defines what UX research is and how it can help startup founders, and reviews a key concept that makes or breaks any UX research study – the relationship between users’ attitude and behavior […]

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Inspiration

Memory, Explained

Ever wonder what’s happening inside your head? From dreaming to anxiety disorders, this particular episode of a new Netflix series cover Mind, Explained.

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Innovation

Watch “Putting Jobs-To-Be-Done to Work” with Jim Kalbach

Although the Jobs-To-Be-Done framework provides a rich theory for understanding customers, there is little practical guidance on how to use the approach. In this talk at IxDA’s ISA16, Jim Kalbach highlights concrete ways to apply the Jobs-To-Be-Done in your work.

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Design

Watch “How can we Build Human-Centred Products” by Kim Goodwin

In this talk at Mind the Product, Kim Goodwin urges us to Build Human-Centred Products and not be data centered

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Design

Watch “Radical Change Management” with Marijke Jorritsma

For this talk at IxDA’s Interaction ’19, Marijke Jorritsma tells the story about how a team of UX Designers convinced the Europa Clipper mission to adopt design processes into the design and development of spacecraft operations using “radical change management” […]

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Design

Watch “Embracing Technology and Space for immersive storytelling” talk with Maryna Razakhatskaya

In this talk at IxDA’s Interaction’19, Maryna Razakhatskaya first of all shows her approach to using Technology and Space for immersive storytelling. Furthermore she argues that when it comes to designing multi-sensory playgrounds, UX devil’s in details: Light, smell, sound, body movements, physical interaction, space navigation, timing […]

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Design

Watch “The UX of Fortnite” talk with Celia Hodent

In this talk IxDA’s Interaction’19 Celia Hodent covers the UX framework that was used during the development of Fortnite, consisting of breaking down game UX in two main pillars: usability and “engage-ability”.

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Design

Watch “Designing for AI: Creating Minimum Viable Intelligence” talk with Emily Sappington

In this talk at IxDA’s Interaction’19, Emily Sappington shares some best practices from designing for AI in both large and small organizations. No matter the company size, a minimum viable product is important to design and not to be the result of unplanned feature cuts. She talks about what Minimum Viable Intelligence is for an AI product, and how designers can deliver a clear UX when solving problems efficiently […]

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Design

Watch “Designing for people on the move” talk with Simone Tertoolen

In this talk at IxDA’s Interaction’19 conference, Simone Tertoolen discusses designing for people on the move while showing her journey developing the smart handbag using several innovative technologies to create a better interface between the user and the bag […]