Today, the kinds of input our computing devices support keeps growing: touch, voice, device motion, and much more. Each additional input type offers new possibilities for interaction that requires our interface designs to adapt. When will this deluge of new input types end so don’t have to keep re-designing our software? Luke Wroblewski’s — speaking at dConstruct 2013: — claims it won’t. Not until everything is input […]
Autodesk SketchBook Mobile software from Autodesk has surpassed one million downloads on the App Store since its debut on September 17. Autodesk SketchBook Mobile is a professional-grade paint and drawing app that offers a full set of sketching tools designed specifically for the iPhone and iPod touch […]
Now is the time to purchase AutoCAD 2010 and experience one of the world’s leading 2D and 3D design software platforms. From November 2, 2009 – January 15, 2010 you can save $500 on every new seat of AutoCAD 2010. […]
In this talk, David Merrill gives us an overview of his research on a number of novel platforms for accessing and manipulating digital content. These systems use expressive gesture and visual attention as inputs, explore multi-user interaction, and leverage our understanding of physical materials. I will focus on my most ambitious project and Ph.D. topic, Siftables, a tangible interaction platform that gives physical embodiment to information and digital media items. The system utilizes sensing, graphical display, embedded computation and wireless communication to free interactions with digital content from the desktop environment. Siftables points the way toward a new generation of interactive tools that bend to our needs, rather than bending us to meet their limitations.
Autodesk announced that Autodesk SketchBook Mobile, a new professional-grade paint and drawing app that offers a full set of sketching tools in a streamlined and intuitive user interface designed specifically for the iPhone and iPod touch, is available on Apple’s App Store […]
Robert Fabricant talks about Interaction Design as a practice beyond just computing technology. He gives examples of Interaction Design as far back as ancient history, all the way to a humanitarian project underway today. He shows that Interaction Design’s primary medium is behavior, extending far past the high technology world into the realm of human behavior and relationships […]