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Tagged: gestural interfaces
In this nifty talk and demo, James Patten imagines a more visceral, physical way to bring your thoughts and ideas to life in the digital world, taking the computer interface off the screen and putting it into your hands […]
Today, the kinds of input our computing devices support keeps growing: touch, voice, device motion, and much more. Each additional input type offers new possibilities for interaction that requires our interface designs to adapt. When will this deluge of new input types end so don’t have to keep re-designing our software? Luke Wroblewski’s — speaking at dConstruct 2013: — claims it won’t. Not until everything is input […]
The border between our physical world and the digital information surrounding us has been getting thinner and thinner. Designer and engineer Jinha Lee wants to dissolve it altogether. As he demonstrates in this short, gasp-inducing talk, his ideas include a pen that penetrates into a screen to draw 3D models and SpaceTop, a computer desktop prototype that lets you reach through the screen to manipulate digital objects […]
Capacitive touch, which allows more than one finger at once to be recognised, is regularly cited as one of the key drivers of smartphone popularity. BBC’s Spencer Kelly discovers that 2014 could the year when touchscreens are launched which react in three dimensions that do not even require touch to recognise what action the device should take. Watch the video after the jump […]
The Japan Pavilion is a semi-circular structure, covered by a purple membrane material. Several antennae and caves make the pavilion a “breathing organism,” which will express the harmony between the human heart and technology. The pavilion has been dubbed “Purple Silkworm Island” by Chinese people […]
Watch David Merrill’s “Natural Interactions with Digital Content” Seminar on People, Computers, and Design at Stanford University
In this talk, David Merrill gives us an overview of his research on a number of novel platforms for accessing and manipulating digital content. These systems use expressive gesture and visual attention as inputs, explore multi-user interaction, and leverage our understanding of physical materials. I will focus on my most ambitious project and Ph.D. topic, Siftables, a tangible interaction platform that gives physical embodiment to information and digital media items. The system utilizes sensing, graphical display, embedded computation and wireless communication to free interactions with digital content from the desktop environment. Siftables points the way toward a new generation of interactive tools that bend to our needs, rather than bending us to meet their limitations.
Building sophisticated educational tools out of cheap parts, Johnny Lee demos his cool Wii Remote hacks, which turn the $40 video game controller into a digital whiteboard, a touchscreen and a head-mounted 3-D viewer […]
Autodesk announced that Autodesk SketchBook Mobile, a new professional-grade paint and drawing app that offers a full set of sketching tools in a streamlined and intuitive user interface designed specifically for the iPhone and iPod touch, is available on Apple’s App Store […]
Watch Camille Moussette’s “Sketching Multimodal and Haptic Interfaces” talk at IxDA | Interaction ’09 Conference
In this presentation, Camille Moussette explores the opportunities and challenges related to developing new multimodal interfaces specifically based on the touch sense. It will present various methods, techniques, tools and processes that interaction designers can use to assess, sketch, create and evaluate dynamic haptic and multimodal interfaces […]