In his “Rise of Experience Design” talk, Scott Belsky talks about how designers can cope with content velocity, new mediums and artificial intelligence.
In a visionary talk, computer scientist Kai-Fu Lee explains how AI can save our humanity, details how the US and China are driving a deep learning revolution, and shares a blueprint for how humans can thrive in the age of AI by harnessing compassion and creativity.
So how do we design for a world in which the distinction between user and object, between people and things is getting more and more blurred (or “everything is someone”)? What new interactions and ‘companion species’ could we imagine once we go beyond anthropomorphic metaphors and point of views?
In this talk at IxDA’s Interaction’20, Andreas and Thomas present a practical framework for how to apply dystopian thinking to design artefacts and how to use them to influence final product and service decisions.
In this talk at Interaction ’20, Ruth Kikin-Gil shows us how to create meaningful Human-AI Interactions that leave users feeling in control, and respect their values, goals, and attention.
Christopher Noessel provides both a conceptual grounding and practical advice to unlock agentive tech massive potential […]
In this talk at IxDA’s Interaction’19, Andreas Markdalen speaks about the future of craft and excellence in digital product design […]
In this talk at IxDA’s Interaction’19, Emily Sappington shares some best practices from designing for AI in both large and small organizations. No matter the company size, a minimum viable product is important to design and not to be the result of unplanned feature cuts. She talks about what Minimum Viable Intelligence is for an AI product, and how designers can deliver a clear UX when solving problems efficiently […]
Technology is ever-changing — and changing ever faster. But what happens when the rate of technological change becomes so fast that the fundamental nature of what it means to be human changes, too?
We can no longer ask users to think like machines just to be able to use software. This talk explores diverse areas of non-digital human experience – including language and theater, neurology and sociology – in order to frame and showcase some of the most exciting current and emerging user experience design practices, both on the web and in other media such as video games and the arts. The objective is quite simply to inspire designers to humanize their interfaces […]