This post will discuss how prioritization can facilitate good decisions by helping us focus on what is essential, steering us closer to our vision and goals.
Let’s talk about the importance of vision for creating shared understanding around why are we bringing a product to market in the first place.
In this post, I’ll make the case for the need of incorporating storytelling in your facilitation toolset for better idea generation, discussing design, and creating shared understanding.
In this provocative talk at IxDA’s Interaction ’18, Alan Cooper addresses the challenge that technology products should not be evil
This talk will provide an overview of the Meyers-Briggs, highlight research and thought leadership relating personality types to technology usage, examine controversies and limitations of the Meyers-Briggs Type Inventory (MBTI) and share ways to use personality types to support and communicate design, including a brief case study […]
This is the 4th (fourth) lecture of the ‘Designing Interactions & Experiences’ module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which we discuss how to use different data visualization techniques to facilitate decision making […]
This month I took part on the UXMatter “Ask the Experts” panel, and helped answer questions regarding The Best Ways to Prioritize Products and Features […]
Students will learn that consistently following development methodologies can help design teams meet budgets and schedules […]
In this session Russ Unger and Ross McClean examine living personas—an interactive and engaging format that goes beyond flat paper personas we are used to. They discuss how this technique will change your perception of personas, no matter what you think of them now, and how it can showcase how real people are behaving related to your brand, product, or project […]
Adrienne Massanari, Instructor of New/Digital Media in the School of Communication at Loyola University – Chicago, assesses the problematic relationship between new media designers and “users” in texts written about user-centered design […]