In this talk at IxDA’s Interaction’19, Maryna Razakhatskaya first of all shows her approach to using Technology and Space for immersive storytelling. Furthermore she argues that when it comes to designing multi-sensory playgrounds, UX devil’s in details: Light, smell, sound, body movements, physical interaction, space navigation, timing […]
In this talk at IxDA’s Interaction’19, Jon Kolko will show you why, when, and how to create stories that set design strategy. You’ll see examples of both successes and failures, learn where these narratives are contextually most relevant and useful, identify the key components that make these stories successful, and gain the ability to form and present a vision of the future to drive product and service strategy.
Most believe great presenters are born and not made. Nancy Duarte would argue against this. After all, she received a C- in Speech Communication class in college. Since then she’s gone on to become a world-renowned author and expert on the art and science of delivering compelling presentations […]
We talk a lot about cross-channel experiences and how to address these new challenges as designers, but what about using our design skills, our hard won knowledge and empathy for customers to help companies...
This is the 4th (fourth) lecture of the ‘Designing Interactions & Experiences’ module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences, which I’m honored to give by invitation of Professor Philipp Heidkamp. In this lecture, we discuss how to use different data visualization techniques to facilitate decision making […]
Filmmaker Andrew Stanton “Toy Story,” “WALL-E” shares what he knows about storytelling — starting at the end and working back to the beginning [ Contains Graphic Language ] Andrew Stanton has made you laugh and cry. The writer behind the three “Toy Story” movies and the writer/director of “WALL-E,” he releases his new film, “John Carter,” in March, 2012 […]
iPad storyteller Joe Sabia introduces us to Lothar Meggendorfer, who created a bold technology for storytelling: the pop-up book. Sabia shows how new technology has always helped us tell our own stories, from the walls of caves to his own onstage iPad […]
An overview of how to process the data generated during contextual inquiry interviews at the Interpretation Phase of the Design Thinking Process (part of the DESIGN THINKING module at Lasalle College, Monterey), which I’m honored to give by invitation of my good friend Jorge Otero […]
In a panel moderated by James Paradis, five former Comparative Media Studies (CMS) students discuss their personal experiences within the CMS program and the impact it has had on their understanding, interpretation, and implementation of creativity in the digital age […]