Categories
Design Readings

Inscrições abertas para o prêmio Brasil digital – BRIO

o prêmio brasil digital irá premiar a cada ano os melhores projetos para mídias digitais, buscando valorizar a excelência em design e desenvolvimento. ao contribuir para uma melhor compreensão da complexidade de cada projeto, dos seus prazos e possíveis custos, procuramos incentivar o mercado a investir mais e melhor em projetos para plataformas digitais […]

Categories
Information Technology Trend Watching

Information Technology in Brazil: China is passed and Brazil becomes 7th largest software market in the world

Brazil has overtaken China in 2012 and became the seventh largest domestic market in the world in the sale of software and services for information technology, according to a survey released recently by the Brazilian Association of Software Companies (ABES) […]

Categories
Information Technology Trend Watching

Information Technology in Brazil: students win Imagine Cup from Microsoft

The design of an application for Skype, created by a group of university students from São Paulo, was one of the winners of the 11th worldwide Imagine Cup competition, sponsored by Microsoft with 800 students around the world to encourage innovation […]

Categories
Consumer Behavior Trend Watching

Consumer Behavior in Brazil: Sale of tablets increased 164% in Q1/2013

The sale of tablets in the country in the first quarter of 2013 increased 164% compared with the same period in 2012, reaching 1.3 million devices sold, according to a study by IDC Brazil released recently: in the first quarter of 2012, 493,000 tablets were sold […]

Categories
Consumer Behavior Trend Watching

Consumer Behavior in Brazil: iPad mini is the world’s most expensive

Released recently, the iPad Mini in Brazil has the highest value among all the official channels of the Apple Store. According to IT Data Consulting, the difference between the value of imports and sales is 115% […]

Categories
Design Readings

Watch Paola Antonelli’s “Why I brought Pac-Man to MoMA” talk at TED

When the Museum of Modern Art (MoMA) senior curator of architecture and design announced the acquisition of 14 video games in 2012, “all hell broke loose.” In this far-ranging, entertaining, and deeply insightful talk, Paola Antonelli explains why she’s delighted to challenge preconceived ideas about art and galleries, and describes her burning wish to help establish a broader understanding of design […]

Categories
Information Technology Trend Watching

Information Technology in Brazil: leading the video games market growth in 2012

A study of manufacturers showed that sales of games and equipment totaled R$ 1.6 billion last year (800 million US dollars). While this market has shrunk in most countries, in Brazil grew by 60% in comparison with 2011 […]

Categories
Consumer Behavior Information Technology Trend Watching

Consumer Behavior in Brazil: Use of smartphones and tablets higher than world average

Brazilians spend more time using mobile phones, smartphones, tablets and e-readers than the world average, according to IBOPE survey and Worldwide Independent Network of Market Research (WIN), released recently. In Brazil, the average daily time use of mobiles is 59 minutes ahead of the average period of 42 minutes recorded in the world. With smartphones, […]

Categories
Information Technology Trend Watching

Internet in Brazil: banking transactions on smartphones grow more than four times in 2012

Banking transactions via smartphone grew 333% in 2012, according to the 2013 edition of Banking Technology Research, released recently by the Brazilian Federation of Banks Febraban. Mobile banking is the fastest growing channel in the year […]

Categories
Design Readings

Watch Frederick van Amstel’s “Vernacular Interaction Design” talk at Interaction’12 | IxDA Conference

Interaction Design is a young field dedicated to how people interact with technology, but people used to interact without technology way long before it. Kid’s street games are one example of what we call Vernacular Interaction Design. Those games have interaction structures that were designed by players themselves across many generations, accumulating a history of successive adaptations for local cultures […]