As you probably know, Steve Jobs died on October 5th, 2011. He had a profound impact on the way we use and (I dare to say, perceive) technology. All user experience designers around the world are probably recollecting the experiences we’ve had through the products that Apple created and how it changed our profession forever […]
In this talk, David Merrill gives us an overview of his research on a number of novel platforms for accessing and manipulating digital content. These systems use expressive gesture and visual attention as inputs, explore multi-user interaction, and leverage our understanding of physical materials. I will focus on my most ambitious project and Ph.D. topic, Siftables, a tangible interaction platform that gives physical embodiment to information and digital media items. The system utilizes sensing, graphical display, embedded computation and wireless communication to free interactions with digital content from the desktop environment. Siftables points the way toward a new generation of interactive tools that bend to our needs, rather than bending us to meet their limitations.
Humans work to understand and react to each others intentions. The context aware computing group at the MIT Media lab has demonstrated that across most aspects of our life, computers can do this too. The groups demonstrations range from car to office kitchen to and even bed. The goal is to show that human intentions can be recognized considered and responded to appropriately by computer systems. This talk demonstrates that Artificial intelligence can competently Improve human-computer interaction with systems and even each other in a myriad of natural scenarios […]
Advancing Science 2.0 will require a shift in priorities to promote intense collaboration, integrative thinking, teamwork-based education/training, and case study ethnographic research methods. Science 2.0 will reduce the gulf between basic and applied research, while bringing theory and practice closer together. This talk lays out an ambitious vision that will impact research funding, educational practices, and democratic principles […]
How can a struggling country break out of poverty if it’s trapped in a system of bad rules? Economist Paul Romer unveils a bold idea: “charter cities,” city-scale administrative zones governed by a coalition of nations […]
IDEO’s David Kelley says that product design has become much less about the hardware and more about the user experience. He shows video of this new, broader approach, including footage from the Prada store in New York […]
From the halls of a university research lab to the desks of hundreds of millions of computer users, the computer mouse has come a long way. Douglas Engelbart created the first prototypes of the now-familiar device in 1963 at Stanford Research Institute, but he first displayed his creation to the public in 1968 forty years ago earlier this month. During that unveiling, Engelbart presented what some have called “the mother of all demos,” outlining concepts that would presage the next 40 years of computing, including the use of a three-button palm-sized contraption called a “mouse.”