A design language establishes the visual vocabulary, relationships and hierarchies that allow diverse products to become recognizable and unified. But as products become digital and shift to multi-platform app-driven ecosystems, what constitutes an effective design language for interaction that can drive consistency across these varied experiences? This presentation provides a framework for how to establish an interaction design language by sharing professional project experiences and examples […]
In this talk, David Merrill gives us an overview of his research on a number of novel platforms for accessing and manipulating digital content. These systems use expressive gesture and visual attention as inputs, explore multi-user interaction, and leverage our understanding of physical materials. I will focus on my most ambitious project and Ph.D. topic, Siftables, a tangible interaction platform that gives physical embodiment to information and digital media items. The system utilizes sensing, graphical display, embedded computation and wireless communication to free interactions with digital content from the desktop environment. Siftables points the way toward a new generation of interactive tools that bend to our needs, rather than bending us to meet their limitations.
Humans work to understand and react to each others intentions. The context aware computing group at the MIT Media lab has demonstrated that across most aspects of our life, computers can do this too. The groups demonstrations range from car to office kitchen to and even bed. The goal is to show that human intentions can be recognized considered and responded to appropriately by computer systems. This talk demonstrates that Artificial intelligence can competently Improve human-computer interaction with systems and even each other in a myriad of natural scenarios […]
Advancing Science 2.0 will require a shift in priorities to promote intense collaboration, integrative thinking, teamwork-based education/training, and case study ethnographic research methods. Science 2.0 will reduce the gulf between basic and applied research, while bringing theory and practice closer together. This talk lays out an ambitious vision that will impact research funding, educational practices, and democratic principles […]