In this talk at IxDA’s Interaction’19, Maryna Razakhatskaya first of all shows her approach to using Technology and Space for immersive storytelling. Furthermore she argues that when it comes to designing multi-sensory playgrounds, UX devil’s in details: Light, smell, sound, body movements, physical interaction, space navigation, timing […]
In the spectacular large-scale projects he’s famous for (such as “Waterfalls” in New York harbor), Olafur Eliasson creates art from a palette of space, distance, color and light. This idea-packed talk begins with an experiment in the nature of perception […]
Golan Levin, an artist and engineer, uses modern tools — robotics, new software, cognitive research — to make artworks that surprise and delight. Watch as sounds become shapes, bodies create paintings, and a curious eye looks back at the curious viewer […]
Specially commissioned by the City of Santa Monica, California, for Glow 08, Primal Source was an all-night performance/installation created by Haque, brought to life through the active participation of festival-goers (estimated at approx. 200,000 over the course of the night).
Combine cheap labor costs and cheap electronic appliances and you’ll get a high-tech version of the ‘sandwich-man‘: in the middle of XuJiaHui, the busiest commercial center in downtown Shanghai, it’s common to see young men carrying backpacks, probably containing laptops, attached to 17” LCD displays showing TV spot advertising, as well as some interactive media advertising…