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Strategy and the Art of Creating Choices

In this post, I’ll talk about how designers can step up to the plate and become skilled facilitators that help teams create choices.

In a previous post, I talked about how designers and strategists can respond, prod, encourage, guide, coach and teach as they guide individuals and groups to make good decisions that are critical in the business. I’ve briefly mentioned that any decision-making approach should involve creating choices.

In this post, I’ll talk about how designers can step up to the plate and become skilled facilitators that help teams create choices.

TL;DR

  • Designers must engage with their business stakeholders to understand what objectives and unique positions they want their products to assume in the industry and their choices to achieve such objectives and positions.
  • The team’s effectiveness in making good decisions by picking the right choices depends on their ability to generate alternatives.
  • Design is about exploring and comparing the merits of alternatives. There is not just one path, and at any given time or question, there may be numerous alternatives being considered, only one of which will eventually find itself in the product.
  • I can tell you that your decision can be no better than your best alternative.
  • Genuinely creative solutions to problems often begin with some form of sketching.
  • Sketches make us think through the issues embodying the idea in reality, and it goes us closer to refined concepts. Doing so often sparks more ideas for further exploration.
  • Design Studio provides a collaborative creative problem-solving method where designers, developers, and key stakeholders create and explore design alternatives by offering these advantages.
  • One of the leaders’ goals should be to help organizations multiply their options to an appropriate extent. Too many options and you can become paralyzed when trying to make a decision. Too few, you may be cornered into a course of action that doesn’t work for you.
  • To mitigate analysis paralysis, one of the most critical aspects of facilitating good decisions is to help teams converge and align on their direction.

Strategy Choices

Designers may have naively believed that the user perspective can be provided at one point of the product development lifecycle (e.g. during project/backlog/sprint planning phase).

In reality any product that makes into the the world it’s actually the outcome of a set of dozens, hundreds or thousands of decisions along the way. Each decision building upon each other, informing and influencing all aspects of the user experience (Garrett, J.J, Elements of User Experience: User-Centered Design for the Web and Beyond“, 2010).

Strategy is a set of choices about winning that uniquely positions the firm in its industry so as to create sustainable advantage and superior value relative to the competition.

“How Strategy Really Works” in Playing to Win: How Strategy Really Works (Lafley, A.G., Martin, R. L., 2013)

It is crucial that designers engage with their business stakeholders to understand what objectives and unique positions they want their products to assume in the industry, and the choices that are making in order to achieve such objectives and positions (for more on ensuring decisions align with objectives, check the PrOACT approach later in this article).

Six Strategic Questions, adapted from "Strategy Blueprint" in Mapping Experiences: A Guide to Creating Value through Journeys, Blueprints, and Diagrams (Kalbach, 2020).
Six Strategic Questions, adapted from “Strategy Blueprint” in Mapping Experiences: A Guide to Creating Value through Journeys, Blueprints, and Diagrams (Kalbach, 2020)

In the second post of this series, I’ve mentioned that I’ve found that — more often than not — is not for the lack of ideas that teams cannot innovate, but because of all the friction or drag created by not having a shared vision and understanding of what the problems they are trying to solve.

photo of people near wooden table
Lean more about Creating Shared Understanding at Strategy and the Need of Facilitation (Photo by fauxels on Pexels.com)

Just to make sure I’m not misunderstood — as my colleague Anton Fischer usually says — it doesn’t matter at that point if the team lacks a vision or the vision is just poorly communicated, the result is the same: team will lack engagement and slowly drift apart.

Design is about Creating Choices

The effectiveness of the team in making good decision by picking the right choices depends on their ability of generating alternatives.

Design is about exploring and comparing merits of alternatives. There is not just one path, and at any given time or any given question, there may be numerous different alternatives being considered, only one of which will eventually find itself in the product.

Buxton, B., Sketching user experiences: Getting the design right and the right design (2007)

Without multiple solutions to any question, the process is highly vulnerable. Without the ability to see all the work at once, spread out, relationships will be missed, and the conversation and subsequent designs will suffer. (Buxton, B., Sketching user experiences: Getting the design right and the right design, 2007).

Your decision can be no better than your best alternative.

“Create imaginative alternatives in Smart choices: A practical guide to making better decisions, Hammond, J. S., Keeney, R. L., & Raiffa, H. (2015)

In our decisions, we select alternatives with the greatest value as we see it. Thus, to reach decision quality, the list of alternatives should be large and varied enough to include a full range of possibilities. They should be good alternatives, meaning they are (Spetzler, C., Winter, H., & Meyer, J., Decision quality: Value creation from better business decisions, 2016):

  • Creative. The decision should include creative alternatives that are not immediately obvious or in line with conventional thinking. They are outside the box. Creative thinking often uncovers alternatives with enormous and unexpected potential value.
  • Significantly different. Alternatives should not be minor variations but significantly different from one another in ways that truly matter. A significantly different alternative challenges current ways of thinking and approaches the problem in a novel way.
  • Representative of a broad range of choices. Two alternatives are seldom sufficient. Alternatives should cover the full range of possible choices because one never knows in advance where the greatest source of value may be hidden.
  • Reasonable contenders for selection. Each alternative should be one that could actually be selected. In a good set of alternatives, there is no place for decoys, patently inferior alternatives which serve no purpose but to make some other alternative look good by comparison. Nor is there a place for outlandish alternatives that will surely be rejected. However, we shouldn’t be too quick in dis missing an alternative just because we assume it will be vetoed. An alternative that is logical, represents real value, and is properly presented may be competitive with other options.
  • Compelling. Every alternative should represent enough potential value that it will generate interest and excitement. An alternative is compelling when it inspires at least one person to say, “We really should take a careful look at this.”
  • Feasible. A feasible (doable or actionable) alternative is one that can actually be implemented. If it isn’t feasible, it doesn’t belong on the alternatives list. That said, half-baked alternatives should not be dismissed too early before feasibility has been explored appropriately.
  • Manageable in number. Three alternatives are generally better than two, and four are likely to be better than three. It doesn’t follow, however, that 20 alternatives are better than 4. As we’ll see later, each alternative must be analyzed, evaluated, and compared with other choices. What we need is a manageable set of alternatives one that covers the range of distinctly different choices while being within our ability to analyze and compare. In relatively simple decision problems, three or four alternatives may be enough, whereas more complex decision problems may require four to seven, or more.

That said, good decision makers examine problems as a whole, taking note of the complexities that exist and — instead of picking the “best” alternative — they embrace the tension between opposing ideas to create new alternatives that take advantage of many possible solutions (Riel, J., & Martin, R. L., Creating great choices. 2017).

Decision-Making Processes and Creating Choices

In another post of this strategy series, I’ve also argued that the connection among decisions you make lies not in what you decide, but how you decide. An effective decision-making process will fulfil these six criteria (Hammond, J. S., Keeney, R. L., & Raiffa, H., Smart choices: A practical guide to making better decisions. 2015):

  • It focuses on what’s important: does your decision-making process helps the team keep vision, goals and priorities in mind?
  • It’s logical and consistent: in the context of work group, how repeatable is the decision-making process? how “workshopable” it is?
  • It acknowledges both subjective and objective factors and blends analytical with intuitive thinking: does your decision-making process helps keep instincts and biases in check, but leverage on hunches, gut feelings and emotions when needed?
  • It requires only as much information and analysis as is necessary to resolve a particular dilemma: how does your decision-making process helps you to comprehensively understand the problem, its contexts, and create choices?
  • It encourages and guides the gathering of relevant information and informed opinion: how does your decision-making process helps you weigh your options without running into analysis paralysis.
banking business checklist commerce
Learn more about Facilitating Good Decisions (Photo by Pixabay on Pexels.com)

Now let’s deep dive in how to create great choices.

PrOACT

The PrOACT method (Hammond, J. S., Keeney, R. L., & Raiffa, H., Smart choices: A practical guide to making better decisions. 2015) — which stands for Problem, Objectives, Alternatives, Consequences, and Trade-offs — is a every effective for making good decisions by breaking down the decision-making process into basic components:

Work on the right decision problem: what must be decided? The way you frame your decision at the outset can make all the difference. To choose well, you need to state your decision problems carefully, acknowledging their complexity and avoiding unwarranted assumptions and option-limiting prejudices.

Specify your objectives: Your decision should get you where you want go. Ask yourself what you most want to accomplish and which of your interests, values, concerns, fears, and aspirations are most relevant to achieve your goal.

Create imaginative alternatives: your alternatives represent the different courses of action you have to choose from. If you didn’t have different alternatives, you wouldn’t be facing a decision. But have you considered all the alternatives or at least a wide range of creative and desirable ones? Your decision can be no better than your best alternative.

Understand the consequences. How well your alternatives satisfy your objectives? Assessing frankly the consequences (intended or unintended) of each alternative will help you to identify those that best meet your objectives — all your objectives.

Grapple with the Tradeoffs: because objectives frequently conflict with one another, you’ll need to strike a balance. Some of this must be sacrificed in favour of that. Your task is to choose intelligently among the less-than-perfect possibilities. To do so, you need to se priorities (read more about prioritisation methods later in this article) by openly addressing the trade offs among the competing alternatives.

Your decision can be no better than your best alternative.

“Create imaginative alternatives in Smart choices: A practical guide to making better decisions, Hammond, J. S., Keeney, R. L., & Raiffa, H. (2015)

Sometimes the simple act of setting out your problem, objectives, alternatives, consequences, and trade offs (as well as any uncertainties, risks, or linked decisions) will fully clarify the decision, pointing the way to the smart choice. If not, you should to reconfiguring (or reframing) your problem in various ways.

yellow letter tiles
Learn more about problem framing techniques that can help you get team alignment by creating clarity of what problems they are trying to solve in Problem Framing for Strategic Design (Photo by Ann H on Pexels.com)

Six Thinking Hats

The Six Thinking Hats — a concept articulated by Edward de Bono — is a powerful tool for brainstorming and innovation. By breaking down thoughts into six “parallel” or “lateral” areas, it allows a spectrum of thought, from gut feeling to data analysis, to be separately discussed. By using these six types of thinking in a structured way, groups can more effectively approach problem solving (de Bono, E., Six Thinking Hats, 1999).

If you’re interested in exploring creativity techniques like lateral thinking, please check out my lecture on Edward de Bono’s Six Thinking Hats for the MA Integrated Design at Köln International School of Design.

Check out my Six Thinking Hats Workshop Lecture for the Design Designing Interactions / Experiences module at the MA Integrated module I’m teaching at Köln International School of Design of the Cologne University of Applied Sciences

Integrative Thinking

Integrative thinking is a discipline and methodology for solving complex or wicked problems. Professor Roger Martin from The Rotman School of Management defines integrative thinking as: 

“…the ability to constructively face the tensions of opposing models, and instead of choosing one at the expense of the other, generating a creative resolution of the tension in the form of a new model that contains elements of the individual models, but is superior to each.”

“Integrative thinking” in The opposable mind: How successful leaders win through integrative thinking, Martin, R. L. (2009)

Martin explored this approach in depth in the book Creating Great Choices, co-authored with Jennifer Riel (Riel, J., & Martin, R. L., Creating great choices. 2017):

  • Articulate the models. Understand the problem and opposing models — even, or perhaps especially, those that make us deeply uncomfortable — more deeply.
  • Examine the models. Define the points of tension, assumptions, and cause-and-effect forces, with the aim of getting to an articulation of the core value that each model provides. The intention is not to help you choose between these opposing models, but to help you use the opposing models to create a great new, choice.
  • Explore new possibilities. Play with the pathways to integration. Go back to the problem you have been working on. Take a step back and ask, how might I break my initial problem apart, along a meaningful dividing line, so that I could apply one of my models to one part of the problem, and the other model to the other part of the problem? What might a new answer look like in these conditions?
  • Assess the prototype: Concretely define each possibility, more comprehensively articulating how might it work. Understand the logic of the possibilities, asking under what conditions each possibility would be a winning integrative solution. Design and conduct test for each possibility, generating needed data over time (read more about testing business ideas later on this article).

You can’t use up creativity. The more you use, the more you have. It is c shame and our loss when we discourage people from being creative. There has to be a climate in which new ways of thinking, perceiving, questioning are encourage.

Maya Angelou

Integrative thinking spurs us to metacognition, empathy, and creativity. It helps mitigate some or our sticky biases. And provides a plataform for a different way of thinking about the work — one that leverages the tension of opposing ideas to create new choices and new value.

Integrative Thinking (or any of the other approaches I listed here) is not a silver bullet. It is not the single thinking tool for all circumstances. But when you find that your conventional thinking tools are not helping you to truly solve a problem, integrative thinking can be the tool that shifts the conversation, defuses interpersonal conflicts, and help you move forward.

Creating Choices through Sketching

While most business professionals, do not have a formal design education, they do think visually. Marketers brainstorm new ideas on whiteboards. Developers sketch out data flow. User Experience designers create wide maps, sketch mockups, and draw customer task flows. Database administrators sketch entity relationship diagrams. In short, truly creative solutions to problems often begin with some form of sketching (Sullivan, B. K.,  The design studio method, 2017).

Concepts sketches convert ideas into concrete frames that are easier to understand, discuss, evaluate, and communicate than abstract ideas that are described in word (Kumar, V., “Concept Sketch” in 101 design methods, 2013).

Sketches make us think through the issues embodying the idea in reality, and it goes us closer to refined concepts. In doing so, it often sparks more ideas for further exploration.

Kumar, V., “Concept Sketch” in 101 design methods, (2013)

Bill Buxton lists a few attributes of sketches that make them suitable for generating ideas and creating choices (Buxton, B., Sketching user experiences: Getting the design right and the right design, 2007). The ones I’ve found important for this discussion are:

  • Quick: A sketch is quick to make, or at least gives that impression.
  • Timely: A sketch can be provided when needed.
  • Inexpensive: A sketch is cheap. Cost must not inhibit the ability to explore a concept, especially early in the design process.
  • Disposable: if you can’t afford to throw it away when don it probably not a sketch. The investment with a sketch is in the concept, not in the execution. By the way, this doesn’t not mean they have no value, or that you always dispose of them. Rather, their value largely depends on their disposability.
  • Plentiful: Sketches tend to not exist in isolation. Their meaning or relevance is generally in the context of a collection or series, not as an isolated rendering.
  • Minimal detail: include only what is required to render the intended purpose or concept.
  • Suggest and explore rather than confirm: sketches don’t “tell”, they suggest. Their value lies not in the artefact of the sketch itself, but in its ability to provide a catalyst to the desired and appropriate behaviours, conversations, and interactions.

Sketching and Teamwork

Sketching is most often done in team brainstorming sessions to clearly communicate, discuss, and steer participants in promising directions. Iterating and reacting to a teammate’s sketch often leads to many more concepts, subconcepts, or concept improvements than just ideas based on only abstract thinking (Kumar, V., “Concept Sketch” in 101 design methods, 2013):

  1. Assign sketching tasks to team members: to ensure a smooth work process, assign some team members as designated sketchers, while others focus on verbal ideation and communication.
  2. Gather early descriptions of concepts already generated: collect the descriptions of concepts suggested by the analysis frameworks, design principles, opportunity mind map, value hypothesis, ideation sessions, and other methods. Sketches may be prepared beforehand and distributed as a prop for discussion (e.g.: Design Reviews or Charrattes) or drawn live as an augmentation of a discussion (e.g.: Design Studio).
  3. Sketch out the core idea: one idea, one sketch. Force yourself to capture the idea in a single representative image. Communicate only the core ideas under discussion through this sketch. Sketches can be very rough at this stage and can be drawn by anyone; no drawing skills are needed. In fact, if sketches have too many features or details present, it may hinder communication at this early stage.
  4. Move from rough figurative sketches to more detailed ones: initially make rough figurative sketches that are good for quick visualization (“what if we did something like this?”). Later on you can move on to detailed figurative sketches that are good for seeing the concept as more real (“what would that ideas really look/feel like?”).
  5. Capture every sketch and discuss: capture every sketch, from paper or from the whiteboard. Document every sketch with small descriptions. A concepts sketch that may seem un important at this stage may have more value later in the process when concepts are combined into solutions. Review all sketches in teams, discuss their qualities, identify issues, iterate the concepts, and gain an initial sense of where further attention is needed.

Sketching and the Design Studio

Jim Ungar and Jeff White took the sketching methodology mentioned above and merge it with agile teams development practices into something that is now know as the design studio (Ungar, J., White, J., Agile user centered design: enter the design studio — a case study. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems, 2008).

“User Interface Design in an Agile Environment: Enter the Design Studio” - Jeff White and Jim Ungar
To learn more about Design Studio, check out User Interface Design in an Agile Environment: Enter the Design Studio with Jeff White and Jim Ungar at IxDA’s Interaction Conference 2008.

Design studios provide a creative problem-solving method, where designers, developers, and key stakeholders create and explore design alternatives by offering these advantages (Sullivan, B. K.,  The design studio method, 2017):

  • Design studios are fast: in most cases, design studios can done in a few hours or days. This method is ideas for aggressive deadlines. Plus design studios fit nicely into rapid development processes, such as Agile Scrum or Extreme Programming.
  • Design Studios allow you to share knowledge: you should include a cross-functional team of people with different background and experiences. Concepts get discussed from multiple point of views, which enrich and strengthen the final design.
  • Design Studios promote team cohesiveness: by spending time together, participants create a shared vision for the final design. Their commitment will be based upon their effort spent creating and evaluating the different concepts.
  • Design Studios help you get early commitment on design direction: When a design studio ends, the project team should know its design direction. As you move to production, the design will continue to refine, but he design direction should be set.

The activities conducted during a design studio can be adapted for timelines, group dynamics and environments in a variety of ways. Most sketching session in design studio workshop consist on variations of the following (Kaplan, K., Facilitating an Effective Design Studio Workshop, 2017):

  1. Sketch: Each attendee brainstorms several individual ideas in order to generate a wide set of concepts. (This is the divergent part of the process.)
  2. Present and critique: Studio participants present their ideas to each other, and then have a chance to offer feedback and critique each other’s ideas, identifying the strengths and weaknesses of those ideas.
  3. Converge: Together, the group sketches a collaborative idea, making modifications or combining the strength of several ideas.
  4. Prioritize: Participants identify common themes or elements and determine which ideas are highly valuable.
Crazy 8’s is a sketching activity composed of three rounds that enables individual participants to generate ideas during brainstorming sessions (Kaplan, K., Facilitating an Effective Design Studio Workshop, 2017)

Round Robin

Round Robin allows for the generation of fresh ideas by providing a format for group authorship. As an idea is passed from person to person, it can grow and change in unexpected ways to uncover some wonderfully original concepts. The power of this method is that ideas emerge from collective input–everyone takes a turn. As you inherit another’s idea, think critically about what you’re given but don’t let it limit your own thinking. Even if the idea seems strange or impossible, it may contain the seed of a successful conceptual direction. The best result is a set of ideas that no single person could have imagined on her own. Here is how (LUMA Institute., Innovating for People: Handbook of Human-Centered Design Methods, 2012):

  • Identify a design challenge in need of fresh ideas.
  • Make a worksheet folded into four parts.
  • Form teams with 4-5 people. Hand out worksheets.
  • Instruct each person to write down the challenge.
  • Ask them to write down an unconventional solution
  • Instruct everyone to pass each worksheet to the left.
  • Ask them to write a reason why the proposal will fail
  • Instruct everyone to pass each worksheet again.
  • Ask them to write down a way to resolve the critique
Learn more about how to create choices and incorporate feedback to designs to drive product vision (picture: forwardletters on wooden cubes)
Learn more about how to create choices and incorporate feedback to designs to drive product vision forward in Strategy, Feedback and Design Reviews (Photo by Ann H on Pexels.com)

Creating Choices and Judging the Quality of Alternatives

There is no substitute for a good set of alternatives. Before a decision is made, the alternatives should be rated at 100%, meaning it’s not worth doing more work on them. How can we be certain we’ve achieved that goal? In judging the quality of alternatives in a complex situation, a skilled decision maker checks the alternative set against the definition of good alternatives and probes further. He or she asks questions such as (Spetzler, C., Winter, H., & Meyer, J., Decision quality: Value creation from better business decisions, 2016):

  • What is the wildest idea that has been considered?
  • Who from outside the usual cast of characters has contributed to these alternatives?
  • Have we expanded the alternative set beyond our comfort zone?
  • Does this alternative set cover all of the potential sources of value? Are we sure the best alternative is in there somewhere?
  • Does the list include the alternatives favored by all of the key stakeholders?
  • Have we acknowledged disagreements and incorporated them into the alternative set?
  • Are the differences between these alternatives clear and significant?
  • Is the momentum strategy (maintaining the status quo) on the list so that we can calculate a change in value for any new decision?
  • Do we have a manageable set of alternatives that we can compare meaningfully?

Creating Choices and Selecting Alternatives

At the organisational level, one of the goals of the leaders should be to help organizations multiply their options — to an appropriate extend. Too many options and you can become paralysed when trying to make a decision. Too few you may be cornered into a course of action that doesn’t work for you (“Multiply your possibilities” in The decision maker’s playbook. Mueller, S., & Dhar, J., 2019).

At the team level, teamwork can make or break a collaborative project and affects all of the design activities, particularly in selecting design alternatives and resolution of conflicts (Cross, N., & Cross, A. C., Observations of teamwork and social processes in design in Design Studies,, 1995).

One of the most difficult things for a group of people to do is to choose what to do and what not to do. We’ve all sat around with a group of friends feeling frustration as a discussion of where to eat or where to drink drags on… the problem is without a clear framework for making choices, endless conversations will always happen (Courtney, J., The Workshopper Playbook: How to Become a Problem-Solving and Decision-Making Expert, 2020).

Visual Map of issues associated with Collaborative and Distributed work
Visual Map of issues associated with Collaborative and Distributed work (learn more from Distinction Award in the MA Design Practice, 2009)

As mentioned earlier, good decision makers examine problems as a whole, taking note of the complexities that exist and — instead of picking the “best” alternative — they embrace the tension between opposing ideas to create new alternatives that take advantage of many possible solutions (Riel, J., & Martin, R. L., Creating great choices. 2017).

The Hard Choice Model

Technically speaking, every decision has two parameters: How comparable are the two options, and how great is the consequence  to the decision? Arranged in a matrix, this results in four different outcomes (Krogerus, M., & Tschappeler, R., “The Hard Choice Model” in The decision book: Fifty models for strategic thinking, 2018):

  1. Easy to compare, no consequence: One alternative is better than the other but it does not play a (big) role if we make the wrong decision.
  2. Difficult to compare, slight consequence: Shall we go to the party or get an early night? The one option is better in one sense, the other in another, but they aren’t really comparable. This makes the decision difficult, even if it isn’t actually that important.
  3. Easy to compare, big consequence: When we discover that there is only one operation that could save our life, we face a big decision – but it is easy to make, because there is no real alternative.
  4. Difficult to compare, big consequence: Starting a family, changing job – with these hard choices there is no obviously right decision. According to the philosopher Ruth Chang, whatever decision you make in the end, it is important to support it with subjective arguments. Rational weighing up will not help you in this situation.
Easy to Compare1) No-Brainer3) Big Choice
Hard to Compare2) Apple/pear decision4) Hard Choice
Slight or No ConsequencesBig Consequences
Krogerus, M., & Tschappeler, R., “The Hard Choice Model” in The decision book: Fifty models for strategic thinking, 2018

Scott Berkun’s “Weighing in Your Options”

While weighing in your options, there are a few important considerations to have in mind (Berkun, S., Making things happen: Mastering project management, 2008):

  • Always include a “do nothing” option: Not every decision or problem demands an action. Sometimes, the best way is to do nothing. Sunk costs are rarely worth trying to recover!
  • How do you know what you think you know? This should be a question everyone is comfortable asking. It allows people to check assumptions and to question claims that, while convenient, are not based on any kind of data, firsthand knowledge, or research.
  • Ask tough questions! Cut to the chase about the impact of decision. Be direct and honest. Push hard to get to the core of what the options look like.
  • Have a dissenting option. For more important decisions, it’s critical to include unpopular but reasonable options. Make sure to include opinions or choices you personally don’t like, but for which good arguments can be made. This keeps you honest and gives anyone who see the pros/cons list a chance to convince you into making a better decision than the one you might have arrived at on your own.
  • Consider hybrid choices. Sometimes it’s possible to take an attribute of one choice and add it to another. Like exploratory design, there are always interesting combinations in decision making. However, be warned that this explode the number of choices, which can slow things down and create more complexity than you need. Watch for the zone of indifference (options that are not perceived as making any difference or adding any value) and don’t waste time in it.
  • Include any relevant perspectives. Consider if this decision impacts more than just the technology of the project. Are there business concerns that will be impacted? Usability? Localization? If these things are project goals and are impacted by the decision, add them into the mix. Even if it’s purely technological decision, there are different perspectives involved: performance, reliability, extensibility, and cost.
  • Start on paper or a whiteboard. When you’re first coming up with ideas/options, you want the process to be lightweight and fast. It should be easy to cross things out, make hybrids, or write down rapid-fire For some decisions that are resolved quickly, the whiteboard list is all you’ll ever need.. If it turns our you need to show the pros/cons list at an important meeting, worry about making an elaborate spreadsheet or slide deck later.
  • Refine until stable. If you keep working on your options, it will eventually settle down into a stable set. The same core questions or opinions will keep coming up, and you won’t hear any major new commentary from the smart people you work with. When all the logical and reasonable ideas have been vetted out, and showing the options to people only comes up with the same set of choices you’ve already heard, it’s probably time to move on and decide.

Morphological Synthesis (a.k.a. SCAMPER checklist)

As a design method it start with a set of categories under which concepts are organised. Normally the categories selected for organising are either a set of actives, user needs, product functions, or even design principles. All the concepts together from a menu od concept options. A solution is a set of concepts that work together as a complete system. How it works (Kumar, V., “Morphological Synthesis” in 101 design methods, 2013):

  1. Select user-entered categories to organise concepts: make a list of categories that could include user needs, user activities, product functions, design principles, etc.
  2. Create a morphological chart with concepts filled in: list the categories in the first row. Show the related concepts below each category.
  3. Combine complementary concepts into solutions: select concepts from each category, or column, and combine them with complementary concepts from other columns to form combined concepts, called solutions. Write a brew descriptions of how the solution are systemic in nature.
  4. Compare and evaluate the different solutions. rank and order your solutions according to their ability to see as many of your user-entered criteria as possible.
The Morphological Box and SCAMPER
Krogerus, M., & Tschappeler, R., “The Morphological Box and SCAMPER Chart” in The decision book: Fifty models for strategic thinking, 2018

Besides the morphological box, the SCAMPER checklist developed by Bob Eberle will also help you to reconfigure an existing idea or product (Krogerus, M., & Tschappeler, R., “The morphological box and SCAMPER” in The decision book: Fifty models for strategic thinking, 2018):

  • Substitute. Substitute people, components, materials. Find a part of your concept, product, service or process etc. that you could replace with another to see whether it will result in improvements, such as efficiency gains. This will help you test which alternative works better, like a trial and error process. An example for a substitution would be an automobile manufacturer using different composites for the frame to make vehicles lighter
  • Combine. Combine with other functions or things. Most of the time you don’t have to come up with something entirely new, but the solution(s) actually already exists. One idea might not work alone, but you could combine several ideas, processes or products into one more efficient output.
  • Adapt. Adapt functions or visual appearance. As in combination, you probably already have the right solution to your problem, you just don’t know it yet. Sometimes an idea that worked to solve one problem, could also be used to solve a different problem.
  • Modify/Magnify. Modify an aspect of your situation or problem, for example by magnifying, i.e. exaggerating, them and see whether it gives you a new insight or whether it adds any value. This will help you identify which part of your process or concept is the most significant.
  • Put to other use. Other, new, combined uses. This is very similar to “Adapt”, as in many times, an idea only becomes great when applied differently than first imagined. It’s about putting an existing idea or concept to another use, i.e. using it differently than it was originally intended to. An example would be using ocean waste to produce shoes or products that were invented for a whole different use than they are being used now.
  • Eliminate. Reduct, simplify, eliminate anything superfluous. The elimination might sound familiar to those that know about Lean or Six Sigma. It’s about eliminating inefficient processes (‘waste’) with the goal of streamlining them. Through repeated trimming of ideas, objects, and processes, you can gradually narrow your challenge down to that part or function that is most important.  
  • Reverse. Use conversely, invert, revert. Reverse the orientation or direction of a process or product, do things the other way around, completely against its original purpose. Think of what you would do if part of your problem, product or process worked in reverse or were done in a different order. 

Design Criteria Canvas

Whether you’re designing a new Value PropositionBusiness Model, or even an entire strategy for the future, design criteria form the principles and benchmarks of the change you’re after. Design criteria are not formulated from thin air. Rather, design criteria incorporate information from your business, vision, customer research, cultural and economic context, and mindset that you have formed along the way (Van Der Pijl, P., Lokitz, J., & Solomon, L. K., Design a better business: New tools, skills, and mindset for strategy and innovation, 2016):

Design Criteria Canvas from Design a better business: New tools, skills, and mindset for strategy and innovation. Van Der Pijl, P., Lokitz, J., & Solomon, L. K. (2016).

Prioritisation Grids

After you’ve got a hand what what the business needs, along with an understanding of what users need, we should help the team answer the questions what’s actually worth our time effort? what’s worth the organization’s investment in the project? What’s worth our time and investment in the project?

The answers to those questions are determined by figuring out what the tradeoffs are between the product’s importance and its feasibility/viability (Natoli, J., Think first, 2015).

IBM Enterprise Design Thinking, “Decide your next move by focusing on the intersection of importance and feasibility” in Prioritisation Grid

Prioritisation Grids can be adapted to use whatever axises you want (value to business and time to market, number of customers impacted and speed to adoption, importance and urgency, etc.) as long as all the stakeholders involved agree on the which criterion are more useful to the decision being discussed, and if there is enough expertise and data available for the team making the prioritisation exercise.

“The Eisenhower Matrix” in The decision book: Fifty models for strategic thinking Krogerus, M., & Tschappeler, R. (2018)
  • What problem are we trying to solve?
  • If there are multiple problems, which one is most important?
  • How does this problem relate to or impact our goals?
  • What is the simplest way to fix this that will allow us to meet our goals?
white dry erase board with red diagram
Learn more about Visual Thinking methods in Strategy, Facilitation and Visual Thinking (Photo by Christina Morillo on Pexels.com)

Beware of Analysis Paralysis

As you probably noticed, all the methods I’ve mentioned above involve creating options. While having alternative help increase our chances of making good decisions, it also creates the danger of team being stuck with Analysis Paralysis.

From that perspective, I find it incredibly important that — while designers need to ask good questions that foster divergent thinkingexplore multiple solutions — probably one of the most the most critical aspect of facilitating good decisions is to help teams converge and align on the direction they should go (Gray, D., Brown, S., & Macanufo, J., “What is a Game?” in Gamestorming, 2010).

Strategic Collaboration: Opening (Divergent) versus Exploring (Emergent) versus Closing (Convergent)
A great way to know what questions are more appropriate in any particular situation is to be aware of what phase of the ideation process we are in: divergent, emergent, or convergent (Gray, D., Brown, S., & Macanufo, J., “What is a Game?” in Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers, 2010)

Knowing when teams should be diverging, when they should be exploring, and when they should closing will help ensure they get the best out of their collective brainstorming and multiple perspectives’ power and keep the team engaged.

turned on pendant lamp
Learn more about how to steer a conversation by asking the right kinds of questions in Strategy, Facilitation and the Art of Asking Questions (Photo by Burak K on Pexels.com)

In the next post, we will be talking about some of my favourite ways to facilitate investment discussions and prioritising design work.

Berkun, S. (2008). Making things happen: Mastering project management. Sebastopol, CA: O’Reilly Media.

Buxton, B. (2007). Sketching user experiences: Getting the design right and the right design. San Francisco, CA: Morgan Kaufmann.

Courtney, J. (2020). The Workshopper Playbook: How to Become a Problem-Solving and Decision-Making Expert. AJ&Smart.

de Bono, E. (1999). Six Thinking Hats. Harlow, England: Penguin Books.

Garrett, J., (2010), “The Elements of User Experience: User-Centered Design for the Web and Beyond, 192 pages, New Riders; 2nd edition (16 Dec. 2010)

Gray, D., Brown, S., & Macanufo, J. (2010). Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers. Sebastopol, CA: O’Reilly Media.

Hammond, J. S., Keeney, R. L., & Raiffa, H. (2015). Smart choices: A practical guide to making better decisions. Boston, MA: Harvard Business Review Press.

Kalbach, J. (2020), “Mapping Experiences: A Guide to Creating Value through Journeys, Blueprints, and Diagrams“, 440 pages, O’Reilly Media; 2nd edition (15 December 2020)

Kaplan, K. (2017, July 2). Facilitating an Effective Design Studio Workshop. Retrieved July 26, 2021, from Nngroup.com website: https://www.nngroup.com/articles/facilitating-design-studio-workshop/

Krogerus, M., & Tschappeler, R. (2018). The decision book: Fifty models for strategic thinking (J. Piening, Trans.). New York, NY: WW Norton.

Kumar, V. (2013). 101 design methods: A structured approach for driving innovation in your organization. Nashville, TN: John Wiley & Sons.

Lafley, A.G., Martin, R. L., (2013), “Playing to Win: How Strategy Really Works”, 272 pages, Publisher: Harvard Business Review Press (5 Feb 2013)

LUMA Institute. (2012). Innovating for People: Handbook of Human-Centered Design Methods. Pittsburgh, PA: LUMA Institute, LLC.

Martin, R. L. (2009). The opposable mind: How successful leaders win through integrative thinking. Boston, MA: Harvard Business Review Press.

Mueller, S., & Dhar, J. (2019). The decision maker’s playbook: 12 Mental tactics for thinking more clearly, navigating uncertainty, and making smarter choices. Harlow, England: FT Publishing International.

Natoli, J. (2015). Think first: My no-nonsense approach to creating successful products, memorable user experiences + very happy customers. Bookbaby

Riel, J., & Martin, R. L. (2017). Creating great choices: A leader’s guide to integrative thinking. Boston, MA: Harvard Business Review Press.

Spetzler, C., Winter, H., & Meyer, J. (2016). Decision quality: Value creation from better business decisions. Nashville, TN: John Wiley & Sons.

Sullivan, B. K. (2017). The design studio method: Creative problem solving with UX sketching. London, England: Routledge.

Ungar, J., White, J. (2008): Agile user centered design: enter the design studio — a case study. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008, . pp. 2167-2178.https://doi.acm.org/10.1145/1358628.1358650

Van Der Pijl, P., Lokitz, J., & Solomon, L. K. (2016). Design a better business: New tools, skills, and mindset for strategy and innovation. Nashville, TN: John Wiley & Sons.

By Itamar Medeiros

Originally from Brazil, Itamar Medeiros currently lives in Germany, where he works as VP of Design Strategy at SAP and lecturer of Project Management for UX at the M.Sc. Usability Engineering at the Rhein-Waal University of Applied Sciences .

Working in the Information Technology industry since 1998, Itamar has helped truly global companies in multiple continents create great user experience through advocating Design and Innovation principles. During his 7 years in China, he promoted the User Experience Design discipline as User Experience Manager at Autodesk and Local Coordinator of the Interaction Design Association (IxDA) in Shanghai.

Itamar holds a MA in Design Practice from Northumbria University (Newcastle, UK), for which he received a Distinction Award for his thesis Creating Innovative Design Software Solutions within Collaborative/Distributed Design Environments.

9 replies on “Strategy and the Art of Creating Choices”

Learning from the article – I learned different methodologies to help with the design process.

Questions from the article – Is an alternative a design for our strategy? When do we know that we are ready to start designing? Is the SCAMPER checklist supposed to help evaluate an alternative?

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