In this interview for the Hollywood Reporter, Stan Lee — who helped create Spider-Man, The Hulk, Iron Man and other legendary Marvel comic franchises — talks about being active, about (not) retiring, and doing things you want to do […]
The last issue of The Sandman came out a decade ago. A couple of years ago author Neil Gaiman returned to Sandman with a prequel series, called The Sandman: Overture. Gaiman talks about his creative process, collaborating with artists, and how boredom propelled Sandman from horror to other things.
“Procure Saber” by Mombojó
This is precious: Snarky Puppy playing Forró
Many of us hope to change the world—or another person’s perspective—with the things we make. In this talk John Maeda explores how Rhode Island School of Design (RISD)’s critical making (back when he was still President of that School) helps bring us closer to these aspirations.
Tropicalia features rare footage of Brazilian music legends Caetano Veloso, Gilberto Gil, Os Mutantes, Gal Costa and Tom Zé as it explores a revolution animated by music and art […]
The Dilbert creator talks with HBR senior editor Dan McGinn. For more, read his book How to Fail at Almost Everything and Still Win Big: Kind of the Story of My Life […]
After the success of her debut album “Efêmera“, Tulipa’s tour is dedicated to “Everything Both”. Selected by the National Edict Musical Natura project, the album “Everything Any” features 11 unreleased songs, all composed by Tulip. In this...
In this talk, Jer Thorp discusses the intersection between data and human experience. He’ll go into detail a number of projects involving diverse data sets, including the 770,000 words in the Shakespeare Folio, astronomical measurements from NASA, text from nightly news broadcasts, and real-time air traffic reports […]
John Maeda, President of the Rhode Island School of Design, delivers a funny and charming talk that spans a lifetime of work in art, design and technology, concluding with a picture of creative leadership in the future. Watch for demos of Maeda’s earliest work — and even a computer made of people […]