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Neil Gaiman on Creative Process, Boredom and Changing Directions

The last issue of The Sandman came out a decade ago. A couple of years ago author Neil Gaiman returned to Sandman with a prequel series, called The Sandman: Overture. Gaiman talks about his creative process, collaborating with artists, and how boredom propelled Sandman from horror to other things.

Neil Gaiman started writing the Sandman comic books 25 years ago. Since then, he’s written acclaimed fantasy novels, children’s books and screenplays. However, the pale, star-eyed Lord of Dreams remains one of his most beloved characters. Over the course of 75 issues, the series captivated fans and critics alike.

The last issue of The Sandman came out a decade ago. A couple of years ago author Neil Gaiman returned to Sandman with a prequel series, called The Sandman: Overture. In this interview for NPR, Gaiman talks about his creative process, collaborating with artists, and how boredom propelled Sandman from horror to other things.

Creative Process, Boredom and Changing Directions

https://ondemand.npr.org/anon.npr-mp3/npr/me/2013/10/20131031_me_19.mp3
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The Creative Process and Collaboration

I write a script, and it’s kind of like a film script, only a lot more complicated. In a comic, it’s Page 1, Panel 1, and you have to decide what you’re showing. Page 1, Panel 1 could be a finger on a doorbell.

The fun thing for Sandman: Overture is on Page 2, I did one of those things you do as a writer to try and put, you know, these upstart artists you’re working with in their place. I thought, well, I’ll give him something impossible to do, and that’ll teach him. So I asked Jim, J. H. Williams, to draw the Sandman, the Lord of Dreams, as a plant. And I said, “Just give me a white flower that is somehow reminiscent of a human face, and give me leaves that are reminiscent of a cloak.” And not only did he do it, but he did it better than I ever imagined.

2-page spread of Sandman Overture
Williams designs a striking two-page spread almost entirely without straight lines, featuring totally non-humanoid yet expressive flower-like character. A daunting challenge, to be sure.

Boredom and Changing Directions

Well, the glory of Sandman, at [the beginning], was nobody had ever done anything like this before. So nothing could possibly go wrong, because nobody knew what to expect, which was wonderful. There weren’t any rules that said I couldn’t go off and do complex historical stories, or that I couldn’t do a retelling of Shakespeare’s Midsummer Night’s Dream on the first-ever performance before an invited audience of all of the fairies and the characters from Midsummer Night’s Dream, because nobody had ever done something like that to make a rule that you couldn’t. …

It starts out almost a horror comic. And then I start getting bored with horror, so it becomes a comic about other things: history, the responsibilities of leaders and kings, whether we need gods, and if we do, why we need gods.

Source: Interview: Neil Gaiman, Author Of ‘The Sandman: Overture’ : NPR

By Itamar Medeiros

Originally from Brazil, Itamar Medeiros currently lives in Germany, where he works as VP of Design Strategy at SAP and lecturer of Project Management for UX at the M.Sc. Usability Engineering at the Rhein-Waal University of Applied Sciences .

Working in the Information Technology industry since 1998, Itamar has helped truly global companies in multiple continents create great user experience through advocating Design and Innovation principles. During his 7 years in China, he promoted the User Experience Design discipline as User Experience Manager at Autodesk and Local Coordinator of the Interaction Design Association (IxDA) in Shanghai.

Itamar holds a MA in Design Practice from Northumbria University (Newcastle, UK), for which he received a Distinction Award for his thesis Creating Innovative Design Software Solutions within Collaborative/Distributed Design Environments.

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