Tim Wood reviews practical drawing and sketchbook techniques that can serve as a cornerstone to the interaction design process. The concept of ‘drawing as problem solving’ will be introduced through case studies and real-world interaction design that demonstrate the efficiencies to be gained through the use of these techniques […]
In this talk, Peter Morvile defines a pattern language for search that embraces user psychology and behavior, multisensory interaction, and emerging technology […]
Dave Gray shares insights from his upcoming book “Game Storming” on the work of creativity and innovation […]
We can no longer ask users to think like machines just to be able to use software. This talk explores diverse areas of non-digital human experience – including language and theater, neurology and sociology – in order to frame and showcase some of the most exciting current and emerging user experience design practices, both on the web and in other media such as video games and the arts. The objective is quite simply to inspire designers to humanize their interfaces […]
Whether openly and actively, or in subtle, subliminal ways, things talk to us, and designers write the initial script that will let us develop and improvise the dialogue […]
In 1900, Andrew Carnegie quietly declared that his “heart is in the work” – that he had found an endeavor worth pursuing, and that he would passionately follow-through on that endeavor until it was complete. This talk examines our ability to affect change at the intersection of experience, behavior, meaning, and culture, and will emphasize our responsibility to approach our work with philanthropic enthusiasm that would make Carnegie proud […]
Drawing on improvised models from urban planning to jazz, Liz Danzico investigates improvisation at work and illustrate directions interactions designers might take in understanding how frameworks take hold […]
Want to do design research cheaply and efficiently with participants anywhere in the world? (Of course.) Want to observe real users in their native technology environments, from the comfort of your own desk? (Who doesn’t?) But what software and hardware do you need, and will it actually work?Bolt|Peters’ Cyd Harrell covers the most powerful tools for un-moderated conceptual research, remote screen observation, participant communication, observer involvement, session recording, time-aware tasks, and real-time recruiting. Get the lowdown on UserVue, Acrobat Connect, GoTo Meeting, Loop11, OpenHallway, UserZoom, Optimal Sort, Ethnio, and more […]
After careful consultation among the jury and feedback from representatives of some of the top IxD educational institutions from around the world, the competition commitee have made two big decisions: (1) DEADLINE EXTENSION: We are extending the deadline by a full month to 31-Dec-2009 (11:59p US/Pacific Standard Time). If you have submitted your work prior to 26-Nov (noon US/Pacific Standard Time) you can re-submit your work. Otherwise, all submissions are final. (2) GROUPS/TEAMS: We are now opening up the competition to group submissions. However, and this is a big “however”, only 1 representative can be declared the “primary representative” for a team or group and be eligible to win the scholarship to Interaction 10 | Savannah and compete in Stage 2 of the competition.
Submissions are now open for the Interaction Design Association (IxDA) Global Student Interaction Design Competition. Submissions are due by November 30th, 23:59, US/PST. This competition is the first of its kind: IxDA will bring 5 finalists to Interaction 10 | Savannah, the 3rd Annual International Conference co-hosted by the Savannah College of Art & Design where they will compete head to head to find a winner. All finalists will be given a full scholarship for attending the conference.