By combining the natural, freestyle experience of pen and paper with the power of system intelligence, SAP Inscribe allows you to explore your data by writing, scribbling, or drawing commands. You can drill down and refine step-by-step to identify root causes, business challenges and opportunities.
Capacitive touch, which allows more than one finger at once to be recognised, is regularly cited as one of the key drivers of smartphone popularity. BBC’s Spencer Kelly discovers that 2014 could the year when touchscreens are launched which react in three dimensions that do not even require touch to recognise what action the device should take. Watch the video after the jump […]
Autodesk announced that Autodesk SketchBook Mobile, a new professional-grade paint and drawing app that offers a full set of sketching tools in a streamlined and intuitive user interface designed specifically for the iPhone and iPod touch, is available on Apple’s App Store […]
In this presentation, Camille Moussette explores the opportunities and challenges related to developing new multimodal interfaces specifically based on the touch sense. It will present various methods, techniques, tools and processes that interaction designers can use to assess, sketch, create and evaluate dynamic haptic and multimodal interfaces […]
Utilizing the theory of electrostatics, a group of 5 electrical and computer engineering students from Northeastern University in Boston have designed a low-cost human-computer interface device that has the ability to track the position of a user’s hand in three dimensions. Physical contact is not required and the user does not need to hold a controller or attach markers to their body. To control the device, the user simply waves their hand above it in the air […]
How do you create products for this new paradigm? While most of us know how to design desktop and web applications, what do you need to know to design for interactive gestures? This introduction to designing gestural interfaces will cover the basics: usability and ergonomics; a brief history of the technology; some elemental patterns of use; prototyping and documenting; and how to communicate that a gestural interface is present to users […]