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China Consumer Behavior Information Technology Trend Watching

Internet in China: online shoppers spend 2.3 billion U.S. dollars in 1st half of 2008

Online Chinese shoppers spent 16.2 billion yuan (2.3 billion U.S. dollars) in 19 major cities in the first half of 2008, China Internet Network Information Center (CNNIC) said on recently. The findings were based on a survey carried out in four municipalities directly under the central government — Beijing, Shanghai, Tianjin and Chongqing — and 15 developed cities such as Changchun, Dalian, Nanjing, Hangzhou, Jinan and Guangzhou, among others […]

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Design Information Technology Innovation

“How to Make Good Design Decisions”, by Dan Saffer

About a year and a half ago, when Dan Saffer — experience design director of Adaptive Path — first started thinking about the material that would eventually become ‘UX Intensive: Interaction Design‘, he wondered what it was that helped designers make those leaps of faith, the great guesses, that we have to make on projects. So he came up with this talk, ‘How to Make Good Design Decisions‘ […]

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Design Economics Information Technology Innovation Software

“An Insurgency of Quality”: Alan Cooper’s Keynote at IxDA | Interaction ’08 Conference

In his keynote at IxDA | Interaction ’08 Conference, Alan Cooper issues a manifesto for revolution, showing us how to take control of an industry careening crazily into confusion, and restore visibility and manageability, along with higher revenue and profit margins, by starting an insurgency of quality […]

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China Consumer Behavior Economics Information Technology Trend Watching

e-Commerce in China: numbers and trends

China could become the world’s biggest online market within two years: the number of Chinese netizens has surpassed 123 million and number of people with access to broadband connection rose by 45.3 percent during the first half of the year to 77 million. Studies show that a typical Chinese consumer spends an average of 17.9 hours per month (36 min./day) engaged in popular online activities such as chatting, blogging, gaming, and shopping […]