Gretchen Anderson talks about her latest book Mastering Collaboration: Make Working Together Less Painful and More Productive on how to generate ideas with others while gaining buy-in from all levels of your organization

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Gretchen Anderson talks about her latest book Mastering Collaboration: Make Working Together Less Painful and More Productive on how to generate ideas with others while gaining buy-in from all levels of your organization
Christopher Noessel provides both a conceptual grounding and practical advice to unlock agentive tech massive potential […]
This class defines what UX research is and how it can help startup founders, and reviews a key concept that makes or breaks any UX research study – the relationship between users’ attitude and behavior […]
In this talk at Mind the Product, Kim Goodwin urges us to Build Human-Centred Products and not be data centered
100 Years of Bauhaus: the famous German school still exerts influence on art, design and architecture around the globe […]
Josh Seiden talks to the Product Science Podcast about how to simplify the development process by focusing on getting the outcomes we want […]
In this talk at IxDA’s Interaction’19, Andreas Markdalen speaks about the future of craft and excellence in digital product design […]
For this talk at IxDA’s Interaction ’19, Marijke Jorritsma tells the story about how a team of UX Designers convinced the Europa Clipper mission to adopt design processes into the design and development of spacecraft operations using “radical change management” […]
In this talk at IxDA’s Interaction’19, Maryna Razakhatskaya first of all shows her approach to using Technology and Space for immersive storytelling. Furthermore she argues that when it comes to designing multi-sensory playgrounds, UX devil’s in details: Light, smell, sound, body movements, physical interaction, space navigation, timing […]
In this talk IxDA’s Interaction’19 Celia Hodent covers the UX framework that was used during the development of Fortnite, consisting of breaking down game UX in two main pillars: usability and “engage-ability”.