Combine cheap labor costs and cheap electronic appliances and you’ll get a high-tech version of the ‘sandwich-man‘: in the middle of XuJiaHui, the busiest commercial center in downtown Shanghai, it’s common to see young men carrying backpacks, probably containing laptops, attached to 17” LCD displays showing TV spot advertising, as well as some interactive media advertising…
China could become the world’s biggest online market within two years: the number of Chinese netizens has surpassed 123 million and number of people with access to broadband connection rose by 45.3 percent during the first half of the year to 77 million. Studies show that a typical Chinese consumer spends an average of 17.9 hours per month (36 min./day) engaged in popular online activities such as chatting, blogging, gaming, and shopping […]
Since the beginning of its economical opening — when the first 5-year plans were devised in 1979 — China has being growing at an incredible speed, with its GNP numbers jumping from 44 billion dollars to 1.6 trillion dollars in just 20 years. Such growth has pushed the Chinese manufacturing industry into devouring huge amounts of natural resources in a alarming way: in 2004, China — the 8th largest economy in GNP scale — consumed 8% of all the oil, 31% of all the coal, 10% of all the electricity, 30% of all ore, 30% of all steel, 19% of all aluminum, 20% of all the copper and 40% of all cement produced in the world […]
As in most Western countries, mobile phones are also very popular in China, among all different age groups and walks of life — sometimes seen in very unusual places. The contrast between China and other Western countries shows up in the — astronomical — numbers: up to 1997, there was little over 10 million mobile phone service subscriptions… today, there are more than 400 million.
According to the China Internet Network Information Center, the population of Internet users in China by last June is over 123 million — 63% of those people have broadband access. More that 20 million chinese play online games, and the e-commerce revenue have grown 50% in relation to last year numbers. Estimates of the revenue of the online gaming industry points to a total of 1.3 billion dollars by 2009, an annual growth of 35%, according to IDC. Such growth ended pushing the numbers of other sectors up: online games brought 17.3 billion Yuan (2.14 billion dollars) to Telecommunication industry, 7.1 billion Yuan (887.5 million dollars) to the Information Technology industry, and 30 million Yuan (3.7 million dollars) to the Publishing industry […]