Autodesk 3ds Max wins Game Developer Award for “Best Art Tool” of 2009

Each year, Game Developer magazine looks at the powerful lineup of new products and new releases of important tools, from game engines to books, and selects the top five products in each category. Front Line Awards finalists represent the most innovative, user-friendly, and useful products from behind the scenes of the world’s best video games. For this year, Autodesk 3ds Max won Game Developer Award for Best Art Tool, with Autodesk Mudbox 2009 also featuring the top five tools.

The roster of past winners includes Microsoft DirectX, Adobe Photoshop, and Epic’s Unreal Engine series. “This year’s finalists are drawn broadly from the industry’s mature toolset and represent a selection of products that have been proven across a multitude of successful titles along with a good mix of promising new technologies,” said Jeffrey Fleming, production editor for Game Developer. “The editors of Game Developer extend our congratulations to all of this year’s Front Line Award finalists!”

via Gamasutra – News – Game Developer Announces 2009 Front Line Award Finalists.

Itamar Medeiros

Originally from Brazil, Itamar Medeiros currently lives in Germany, where he works as Lead Product Design Strategist at SAP and promotes User Experience Design as visiting lecturer at Köln International School of Design. Working in the Information Technology industry since 1998, Itamar Medeiros has helped truly global companies in several countries (Argentina, Brazil, China, Germany, Hong Kong, India, Mexico, The Netherlands, Poland, United Arab Emirates, United States) create great user experience through advocating Design and Innovation principles. During his 7 years in China, he championed the User Experience Design discipline as User Experience Manager at Autodesk and Local Coordinator of the Interaction Design Association (IxDA) in Shanghai

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